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383 | Vehicle vehicle;
Road road;
Graph graph;
Controls controls;
int i, sectionLength;
PVector target;
PVector drag;
float trackingSpeed;
float acceleration;
float gravity;
float timeStep;
float dragCoefficient;
void setup() {
size(1200,600);
trackingSpeed = 5;
acceleration = 0.22;
drag = new PVector(-0.02, 0);
gravity = 9.8;
dragCoefficient = 0.2;
timeStep = 0.2;
sectionLength = 250;
target = new PVector(500, 300);
fill(0);
vehicle = new Vehicle(color(255,0,0), new PVector(200,280), new PVector(trackingSpeed, 0));
road = initialiseRoad();
graph = new Graph();
controls = new Controls();
}
void draw() {
background(255);
road.track();
road.display();
vehicle.drive();
vehicle.display();
title();
graph.add(vehicle.getSpeed());
graph.display();
controls.display();
}
void mousePressed() {
float factor = 1;
float newGas = 0;
newGas = controls.control(mouseX, mouseY) * factor + vehicle.getGas();
vehicle.setGas(newGas);
}
void title() {
String name = "Cruise Control";
pushStyle();
pushMatrix();
textSize(24);
translate(width/2 - textWidth(name)/2, 50);
text(name, 0, 0);
translate(textWidth(name)/2 - 60, 20);
noFill();
stroke(4);
popMatrix();
popStyle();
}
Road initialiseRoad() {
PVector roadStart;
float incline;
RoadSection[] tempRoad = new RoadSection[10];
roadStart = new PVector(0, 300);
incline = 0;
for (i=0;i<10;i++) {
tempRoad[i] = new RoadSection(sectionLength, incline, roadStart);
roadStart = tempRoad[i].end();
incline = randomIncline(tempRoad[i].incline);
}
return new Road(tempRoad);
}
float randomIncline(float currentIncline) {
float incline;
float limit = 0.3;
incline = random(currentIncline-0.2, currentIncline+0.2);
//incline = random(0, currentIncline+0.2);
if (abs(incline) > limit)
return 0;
else
return incline;
}
class Road {
RoadSection[] sections;
float yOffset;
float incline;
Road(RoadSection[] pSections) {
sections = pSections;
}
float inclineAt(float xpos) {
for (i=0; i<sections.length; i++) {
if (xpos >= sections[i].start.x && xpos < sections[i].end().x)
return sections[i].incline;
}
return 0;
}
float yAt(float xpos) {
for (i=0; i<sections.length; i++) {
if (xpos >= sections[i].start.x && xpos < sections[i].end().x) {
return sections[i].start.y - (xpos - sections[i].start.x) * tan(sections[i].incline);
}
}
return 0;
}
void track() {
float yOffset=0;
for (i=0; i<sections.length; i++) {
sections[i].start.x -= trackingSpeed;
if (sections[i].onTarget()) {
yOffset = sections[i].start.y -
(target.x - sections[i].start.x) * tan(sections[i].incline) - 300;
}
}
if (sections[0].end().x <=0) {
for (i=0; i<sections.length-1; i++) {
sections[i] = sections[i+1];
}
sections[i] = new RoadSection(sectionLength,
randomIncline(sections[i-1].incline),
new PVector(sections[i-1].end().x,
sections[i-1].end().y));
}
for (i=0; i<sections.length; i++) {
sections[i].start.y -= yOffset;
}
}
void redBox() {
pushStyle();
stroke(255,0,0);
fill(0,0,0,0);
rect(560,yAt(600)-40,60, 40);
popStyle();
}
void display() {
for (i=0; i<sections.length; i++) {
sections[i].display();
}
// redBox();
}
}
class RoadSection {
float sectionLength;
float thickness;
float incline;
PVector start;
RoadSection(float pLength, float pIncline, PVector pStart) {
sectionLength = pLength;
thickness = 10;
incline = pIncline;
start = pStart;
}
PVector end() {
return new PVector(start.x + sectionLength * cos(incline),
start.y - sectionLength * sin(incline));
}
boolean onTarget() {
if (target.x >= start.x && target.x < end().x)
return true;
else
return false;
}
void display() {
int i;
float x, y;
pushStyle();
stroke(0);
strokeWeight(10);
line(start.x, start.y, end().x, end().y);
strokeWeight(1);
stroke(0,255,0);
for (i=0; i<sectionLength; i+=10) {
x = start.x + i;
y = start.y - (x - start.x) * sin(incline);
line(x, y+5, x, height);
}
popStyle();
}
}
class Vehicle {
color c;
float mass;
PVector position;
PVector velocity;
PVector acceleration;
float drag;
float xspeed;
float gas;
Vehicle(color pColor, PVector pPosition, PVector pVelocity) {
mass = 500;
c = pColor;
position = pPosition;
velocity = pVelocity;
acceleration = new PVector(0, 0);
gas = 5;
}
void accelerate(PVector force) {
acceleration = acceleration.add(force.div(mass));
}
void display() {
float incline;
pushStyle();
stroke(0);
fill(c);
incline = road.inclineAt(position.x);
position.y = road.yAt(position.x) - 20;
pushMatrix();
translate(position.x, position.y);
rotate(-incline);
rectMode(CENTER);
rect(0,0,40,20);
fill(0);
ellipse(-10, 10, 16, 16);
ellipse(10, 10, 16, 16);
popMatrix();
popStyle();
}
PVector getForce(float incline, float gas, PVector velocity){
float drag;
PVector resultant;
//Gravity
if (incline > 0)
resultant = new PVector(-gravity * cos(incline), -gravity * sin(incline));
else
resultant = new PVector(gravity * cos(incline), gravity * sin(incline));
//Drag
drag = velocity.dot(velocity) * dragCoefficient;
resultant.add(-drag * cos(incline), -drag * sin(incline) );
//Driver control
resultant.add(gas * cos(incline), gas * sin(incline));
return resultant;
}
void drive() {
float incline = road.inclineAt(position.x);
accelerate(getForce(incline, gas, velocity));
velocity.add(acceleration.mult(timeStep));
if (velocity.x > 10)
velocity.x = 10;
if (velocity.x < -10)
velocity.x = -10;
position.add(velocity);
position.add(new PVector(-trackingSpeed, 0));
if (position.x > width) {
position.x = 0;
}
}
float getSpeed() {
return velocity.x;
}
float getGas() {
return gas;
}
void setGas(float newValue) {
gas = newValue;
}
}
class Graph {
int size = 400;
float[] values = new float[size];
void add(float newValue) {
for (i=0; i<size-1; i++) {
values[i] = values[i+1];
}
values[size-1] = newValue;
}
void display() {
pushMatrix();
pushStyle();
fill(255);
stroke(0);
rectMode(CORNERS);
rect(700, 340, 1180, 580);
line(720, 350, 720, 570);
line(715, 550, 1160, 550);
line(715, 450, 1160, 450);
fill(0);
textSize(10);
text("0", 705, 555);
text("5", 705, 455);
stroke(255,0,0);
for (i=0; i<size-1; i++) {
if (values[i] > -1 && values[i+1] > -1)
line(720+i, 550-values[i]*20, 720+i+1, 550-values[i+1]*20);
}
textSize(16);
text("Speed:", 900, 360);
text(nfc(vehicle.velocity.x, 1), 960, 360);
//text(nfc(vehicle.acceleration.x, 1), 900, 400);
popStyle();
popMatrix();
}
}
class Controls {
int size = 400;
float speed = vehicle.getSpeed();
Boolean brake = false;
Boolean accelerate = false;
int control(int x, int y) {
if (y > 500 && x < 560) {
if (x > 100 && x < 200) {
brake = true;
return -1;
}
else if (x > 300 && x < 400) {
accelerate = true;
return 1;
}
}
return 0;
}
void display() {
pushMatrix();
pushStyle();
fill(255);
stroke(0);
rectMode(CORNERS);
if (brake) fill(204, 102, 0);
else fill(255);
rect(100, 500, 200, 560);
if (accelerate) fill(204, 102, 0);
else fill(255);
rect(320, 500, 420, 560);
fill(0);
textSize(16);
text("Brake", 130, 530);
text("Accelerate", 330, 530);
stroke(255,0,0);
text("Speed:", 210, 520);
text(nfc(vehicle.getSpeed(), 1), 270, 520);
text("Gas:", 210, 540);
text(nfc(vehicle.getGas(), 1), 270, 540);
popStyle();
popMatrix();
brake = false;
accelerate = false;
}
}
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